About
This is me
Hello! I’m Agent, the developer behind Agent’s Workshop. Since 2020, I’ve specialized in creating 3D models, vehicles and uniforms for games.
My journey started with designing logos and flyers for companies and events. Over time, I shifted my focus to designing logos and textures for vehicles in games, particularly transforming ordinary cars into government vehicles. From complex decals to realistic police uniforms for game characters, my dedication to detail shines through in every modification. My ultimate goal is to create digital twins of real-world objects.
Every modification is precisely created, with each design being the result of research and a commitment to attention to detail.
The process of creating a 3D model
1. Conceptualization and planning:
- Define the purpose and requirements of the 3D model.
- Conduct research and gather reference materials.
- Sketch or outline the design and structure.
2. Reference gathering:
- Collect reference images, blueprints, or any relevant materials to guide the modeling process.
- Ensure a clear understanding of the object or scene being modeled.
3. Blocking or prototyping:
- Create a basic, low-detail version of the model to establish proportions and overall structure.
4. Detailing:
- Gradually add more details to the model, refining the shape and structure.
- Pay attention to fine details, such as surface textures and intricate features.
5. Topology optimization:
- Optimize the model’s topology to ensure efficient geometry for animation, rendering, and other purposes.
- Maintain good edge flow for smooth deformations.
6. UV mapping:
- Unwrap the 3D model to create a 2D representation (UV map) for texture application.
- Ensure minimal distortion and proper scaling of the UV layout.
7. Texturing:
- Apply textures to the model to enhance realism.
- Create or import texture maps for color, specular, normal, and other material properties.
8. Level of detail (LOD) creation:
- Generate multiple versions of the model with varying levels of detail.
- LOD is crucial for optimizing performance in real-time applications.
9. Lighting and rendering:
- Set up appropriate lighting to showcase the model’s features.
- Configure rendering settings for the desired output quality.
10. Testing and iteration:
- Test the model in different environments or scenarios.
- Gather feedback and iterate on the model, making improvements as needed.
11. Finalization:
- Make any final adjustments based on feedback and testing.
- Ensure all aspects of the model meet the project requirements.
12. Exporting:
- Export the 3D model in the desired file format for use in other applications or platforms.
- Consider the intended use (e.g., gaming, animation, virtual reality) when choosing the file format.
13. Documentation:
- Document the model’s specifications, including materials, textures, and any special features.
- Provide clear instructions for anyone who may use or modify the model in the future.